Christmas with Torque
We had some spare cycles at Second Ave in the months leading up to Christmas. We took advantage of the time with a little R&D. We picked up an indie license of the Torque Game Engine in order to see if it would be of any value to us in future projects.

We decided to use the holidays as inspiration and worked toward a simple Santa based game. While it didn't make it out in time for this year, you may just see it next year. :)

Overall it was an interesting experience. Torque is inherently a first person shooter engine, so trying to mold it into a third person game with platforming-like controls was an interesting proposition. Overall, I discovered that the engine is quite powerful, especially when you look at how affordable the license is, but the documentation was quite lacking. It was interesting diving into all of the code and I created quite a wish list of aspects that I would like to change. We'll see how much time I get this year to continue playing with it.

Here are some random screenshots I took as we were working through it. Some of them are quite comical.
Topic(s): programming torque c/c++ second avenue software
By Pale on January 6, 2008 at 8:05pm EST Add/View Comments (1)
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