Traject
I just realized I never made a post on here for my Master's thesis project, so now is as good a time as any.

Traject is a trajectory based game, in the vein of Tank Wars or Worms. Unlike those games though, it isn't played out in an alternating turn-based fashion. Instead, each player programs their moves ahead of time. Once programmed, the two moves are carried out simultaneously. This makes the players predict the movement of their opponent.

The main problem I sought out to explore with the thesis was whether or not an online game can be done in Flash using a simple web based mySQL database instead of a media server or the like. While i was successful in making a playable game, the laborious polling and data transfer process forces any such games into being slow paced turn based affairs.

The other highlight of the project is probably the terrain engine. Taking advantage of the then new to Flash BitmapData object, I made a particle system that simulates pouring sand quite well. A demo of just this feature is linked over at my Traject site.

Overall, I really learned a lot over the process. The basic concept behind the game had been rolling around in my head for some time. Actually seeing it running is interesting. There are several things I would like to change, and hopefully I'll take it all a step further at some point in the future.

Traject
By Pale on February 15, 2008 at 9:30pm EST Topic(s): programming flash

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